Fizz Abilities


Nimble Fighter


Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.

Urchin Strike

Cost: 50 Mana
Range: 550
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Fizz dashes through his target, dealing 100% Attack Damage physical damage plus 10/25/40/55/70 (+35% Ability Power) magic damage. This spell applies on-hit effects. Seastone Trident is applied to all enemy units Fizz passes through during his dash.

Seastone Trident

Cost: 30/40/50/60/70 Mana
Range: 600
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage, increased by how long the bleed was active on his target.
Passive: Fizz's basic attacks bleed his enemies, dealing 25/40/55/70/85 (+33% Ability Power) magic damage over 4 seconds.
Active: Fizz's next basic attack deals 75/120/165/210/255 (+33% Ability Power) bonus magic damage. If the target has been bleeding for at least @Effect4Amount*.5@ seconds, this bonus increases to 75/120/165/210/255 (+100% Ability Power). If the Active kills a target it refunds 20/28/36/42/50 mana and resets its cooldown to 1 second

Playful / Trickster

Cost: 90/95/100/105/110 Mana
Range: 400
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz hops on his trident towards the cursor, becoming briefly untargetable.
Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 70/120/170/220/270 (+75% Ability Power) magic damage to nearby enemies.If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

Chum the Waters

Cost: 100 Mana
Range: 1300
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Fizz launches a fish that attaches to the first enemy champion it hits, slowing them and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.The farther the fish travels before attaching, the bigger the shark it attracts, dealing 150/250/350 (+60% Ability Power) to 300/400/500 (+120% Ability Power) magic damage and slowing by 40% to 80%.Seastone Trident applies to the champion the fish attaches to and targets hit by the shark.

Σχόλια

Δημοφιλείς αναρτήσεις